

Priority works differently, they act as speed multipliers for the attacks used, so speed matters more when using proirty attacks than usual! I unfortunately don't currently have a list of stats and movepools, but Ullar gave me a tier list of the Temtems! I'm not sure if they're really experts on competitive mons (I find it really suspect that a wallbreaker set there maximized both offenses), but maybe temtem just has a different flow to Pokemon, idk. Totally different movepools and stats, because these are differnet monsters. Neutralized: The Neutralized Temtem's strengths and weaknesses do not apply. Regenerating: Each turn, the Regenerating Temtem heals 1/16 of their health.Įxiled: Synergies do not work with Exiled Temtem. Immune: The Immune Temtem is immune to new status conditions. Invigorated: The Stamina costs an Invigorated Temtem decrease by 50%.

Poisoned: Poisoned Temtem lose 1/8 of their health every turn.īurned: Burned Temtem lose 1/16 of health every turn and it reduces attack by 30%.Įxhausted: The Stamina costs of an Exhausted Temtem increase by 50%. Seized: Seized Temtem lose their item effect. Status effects that damage also wake them up such as poison or burn.ĭoomed: Once the turn counter on the Doomed Temtem hits 0, the Temtem faints. Frozen Temtem cannot attack.Īsleep: Asleep Temtem cannot attack, but if they are damaged, they wake up. Here's the statuses, stole them from the offical thread.Ĭold and Frozen: If Cold is afflicted twice, the Temtem becomes Frozen. Some are benfial, and notably, for sleep, your tem actually wakes up the moment it gets attacked! There's even benefical statuses you can inflict on teeammates. You can have 2 at once, there are no statues that you can remove via switching, and the older status can get overridden by new status. You can also give up a turn of attack to regain stamina. They can still use the attack, but theres a damave calc to determine how much damage you do to yourself after you use the attack. Afaik, if you run out of stamina, your Temtem starts to hurt itself when it attacks. Instead, there's a new Stamina stat, which acts like a shared PP moves delpete from. All the stats are visable from the stat screen, so no hidden values! Not sure if it works like EVs where 4 = 1 stat boost or not. AH fuck, I hope they dont make it as bad as mons), and I believe you can invest 500 EVs (called TVs) into each stat, for a total of 1000 per Tem. There are general base stats, and an IV and EV like system.

As far as I know, the dev team has said a major philosphy for this game is NO HAX! so basically, moves won't miss, no critical hits, etc! Also includes stuff like sleep having a set amount of turns depending on the attack. It's sorta like VGC: you bring 8 Temtems, choose 4 of them. Here's some really basic competitive info I know about the game (sorry if I get stuff wrong here, I don't have access to the Alpha lol) So I'm gonna tag Ullar here, since as far as I know, he's among the few people here who actually has access to the Alpha. It's literally just Pokemon with different monsters, in an MMO world, and phrases changed around! You'd think that'd mean its a stupid thing I don't care about, but here's the big thing: Unlike any other Pokemon clone, they're actually taking the competitive aspect of it seriously!
